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SpriteAtlases & Non-Power of Two Textures.

Discussion in 'General Graphics' started by Baraphor, Jan 31, 2018.

  1. Baraphor

    Baraphor

    Joined:
    Nov 16, 2016
    Posts:
    32
    Hello,

    If we have a number of NPOT Textures in our game, and we package these in a SpriteAtlas, is there any downside to this method.

    Do we gain any benefit from making all the individual textures POT.