Hi there, I really enjoy the new 2D features coming along in this preview! But I have to say that the atlas packing itself needs some work. The principle is good and I like the more Unity style approach of having assets that represent atlas files. The invisible atlas process with the packing tags was good but also was unique and not the easiest to grasp. Will the old system be deprecated? I think it would be better to do so. I assume the SpriteAtlas inspector will still get some love and is not yet finished. But here are some things that I want to see: Add a workflow where I only need one drag to add a new sprite, collection of sprites or directory of sprites. At the moment you have to always add an entry to the list and then you can drag new entries on it. A simple drop area that automatically adds a entry would be enough. Display information about the preview texture: pixel size, file size, used space in %, etc. Platform independent settings How can I know which Atlas a SpriteRenderer in the scene is using? The SpriteRenderer should maybe have a adjusted field to display the currently used atlas. Since two atlas files can have the same sprite it is not clear. Thank you for all the hard work. By the way, how many people are working on these features? Robin reference picture to the SpriteAtlas inspector I am referring to attached.