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SpriteAtlas and the new FBX texture exposure

Discussion in 'Editor & General Support' started by Burkard, Sep 16, 2018.

  1. Burkard

    Burkard

    Joined:
    Feb 22, 2014
    Posts:
    12
    Since a long time I was thinking it would be cool if the materials wasn't "exposed" every time I import an .fbx, for example.

    Don't know when it changed (recently upgraded, was using an older version of Unity), but I saw that now the materials and textures are embedded - you can, of course, expose them if you want...

    Does anyone know if the textures are "auto packed", or some kind of atlas is created (to reduce the draw calls), if I just import the models (without exposing the textures/materials, then creating an atlas, etc)? Or should I create an atlas and tell it to watch my "Models" folder??

    Thanks in advance!