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Bug [Sprite Unlit] Produces transparent output (2020.3)

Discussion in 'Shader Graph' started by Noblauch, Mar 22, 2021.

  1. Noblauch


    May 23, 2017
    I'm trying to create shaders for our UI-Only game, thus using a Sprite Unlit template.
    However the graph produces a transparent output no matter what.

    We just updated to 2020.3.0f1 and have to update all our shaders to the new shader graph version, this is where the problems begin. You can see that there is no output generated here: