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Sprite Tiles Lighting is ugly

Discussion in '2D' started by Cjreek, May 16, 2014.

  1. Cjreek

    Cjreek

    Joined:
    Apr 23, 2013
    Posts:
    33
    Hi,

    Why does this happen?
    The scene is made of a few 1x1 sprites for the floor and the walls.
    I made a sprite-diffuse material and assigned the default sprite-diffuse shader to it.

    There's a point light attached to each torch.
    Why do I get those rough (lighting) transitions between my tiles?

    $screen.png
     
  2. DigiScot

    DigiScot

    Joined:
    Aug 23, 2013
    Posts:
    24
    On the lights, you need to change the Render Mode to "important", this will make the lighting much smoother, but this also increases the draw calls substantially, keep an eye on them.
     
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