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Sprite Swapping

Discussion in '2D Experimental Preview' started by krupps, Dec 23, 2020.

  1. krupps


    Oct 17, 2017
    Can we have a way to swap individual sprites(2D sprite swap) when connected to rigging.

    I want to have 20 different heads with the same shirt and legs.

    This means I have to create 20 different spritesheet files(PSB) to get this.

    If I add them in a sprite asset(20 head png's existing in my project and all are the same size as the original sprite sheet) and try and change with the SpriteResolver, It deletes the bone icon and jumps the head to the far right of the screen. That head bone will never work again and I have to undo and/or redo the character.

    This just doesn't seem efficient if you have characters that might wear a bunch of combinations of accessories.
  2. Ted_Wikman


    Unity Technologies

    Oct 7, 2019
    Hello @krupps,
    Thank you for your feedback. So the main issue with swapping skinned meshes (Sprites) is that we need a way to link all the vertices to the correct bones in the rig. This is why the current workflow looks the way it looks right now.

    I think your feedback is valid, and it is something we should look into. I'll add this to our backlog. Thank you for letting us know!