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Sprite Squishifier - Soft body physics for sprites

Discussion in 'Assets and Asset Store' started by l337codeguy, Mar 23, 2021.

  1. l337codeguy

    l337codeguy

    Joined:
    Nov 30, 2020
    Posts:
    3
    Hi all,

    I am excited and proud to announce the release of Sprite Squishifier on the Asset Store.

    Sprite Squishifier is a tool that generates and manages an accurate and flexible 2D physics soft body. If you need objects that bend, jiggle, dent, or squish in your 2D game, this is the tool for you!

    Features:
    *Supports any shape
    *precise surface simulation
    *Numerous options to configure your soft body into any physical material: metal, dirt, jelly, etc.
    *Supports customizing soft body components directly
    *Real-time editing

    *No code-writing skills required
    *Works on all platforms
    *Compatible with any render pipeline
    *Included source code is easily modified for further functionality if desired




    Sprite Squishifier primarily functions by generating a rigid body for each vertex in the mesh of a sprite and then mapping the movement of those rigid bodies back to the mesh vertices. As the generated rigid bodies move, come closer together, or go farther apart, your sprite will move, squish, or stretch.

    Get Sprite Squishifier Now!

    I hope you like it! Please PM me or reply to this thread with any questions you have.
     
    Shodan0101 likes this.
  2. crazy_genius

    crazy_genius

    Joined:
    Jan 4, 2020
    Posts:
    17
    can i make the object to wobble on click? meaning is there a function that make the sprite wobble?
     
  3. l337codeguy

    l337codeguy

    Joined:
    Nov 30, 2020
    Posts:
    3
    Not at the moment but I'll be pushing a performance update quite soon that has more interactable demo.
     
  4. SavedByZero

    SavedByZero

    Joined:
    May 23, 2013
    Posts:
    124
    Hey -- could this theoretically be used for a cell (biology) animation, like in CellCraft? I'm looking for a built in solution for all the wiggling and pseudopoding (Vector graphics in Unity paired with spring joints kinda sorta do it, but look terrible after a couple of movements) and this is the closest I've seen so far.
     
  5. unity_42A886663119F7C9BBE9

    unity_42A886663119F7C9BBE9

    Joined:
    Oct 18, 2023
    Posts:
    2