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Sprite Sheet vs. separate sprites when image remains static?

Discussion in '2D' started by c-Row, Oct 8, 2021.

  1. c-Row

    c-Row

    Joined:
    Nov 10, 2009
    Posts:
    853
    If I am using 2D sprites in a game which do not change (i.e. no sprite sheet animation, just the same sprite all the time), is there any performance difference between having them bundled on a sprite sheet vs. having them all as individual sprites? For the art I want to use in my game I got access to both so I am rather flexible here.
     
  2. rarac

    rarac

    Joined:
    Feb 14, 2021
    Posts:
    570
    yes, only 1 draw call if all sprites are on the same sheet

    you can use sprite atlas to do this though