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Sprite Shape ignores Angle Ranges

Discussion in '2D' started by jaxpcze, Aug 13, 2021.

  1. jaxpcze

    jaxpcze

    Joined:
    Jan 11, 2020
    Posts:
    2
    Hey,
    I'm trying Sprite Shape in Unity for the first time to compare it with similar tools from other engines. In the video tutorial everything looks good but I got stuck right at the beginning. I created a Sprite Shape profile and set up 4 different sprite ranges. Unfortunately only one of them (the side one) is applied to the whole shape.

    spriteshape.gif

    Do you have any recommendations for me on where I should look for the problem? Thank you very much in advance!

    I use these versions:
    Unity 2021.1.16f1
    Sprite Shape 6.0.1
     
  2. Venkify

    Venkify

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    644
    Based on the screen capture above, it looks like all the Control-Points are set to Continuous Tangent mode. Angle-Ranges affects the Sprites of the Edges when the Control-Point Tangent modes are set to Linear or Broken modes. Please let us know if this fixes the issue.
     
    Flagman and jaxpcze like this.
  3. jaxpcze

    jaxpcze

    Joined:
    Jan 11, 2020
    Posts:
    2
    Yes, it works. Thank you! It's quite nice that I can control it in this way and possibly prevent the sprite from changing.

    screenshot-tangent.png

    It's my fault for not noticing. The shape is created automatically with all the Continous Tangent points which can be confusing to a beginner.