Hey, I'm trying Sprite Shape in Unity for the first time to compare it with similar tools from other engines. In the video tutorial everything looks good but I got stuck right at the beginning. I created a Sprite Shape profile and set up 4 different sprite ranges. Unfortunately only one of them (the side one) is applied to the whole shape. Do you have any recommendations for me on where I should look for the problem? Thank you very much in advance! I use these versions: Unity 2021.1.16f1 Sprite Shape 6.0.1
Based on the screen capture above, it looks like all the Control-Points are set to Continuous Tangent mode. Angle-Ranges affects the Sprites of the Edges when the Control-Point Tangent modes are set to Linear or Broken modes. Please let us know if this fixes the issue.
Yes, it works. Thank you! It's quite nice that I can control it in this way and possibly prevent the sprite from changing. It's my fault for not noticing. The shape is created automatically with all the Continous Tangent points which can be confusing to a beginner.