Search Unity

Sprite-Shape-Edit

Discussion in 'Assets and Asset Store' started by JBR-games, Feb 28, 2020.

  1. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    ScreenShot1.PNG

    Editor scripting to more easily deal with Unity sprite-shapes 2D. should be compatible with any version of unity that supports Sprite-shapes. tested in unity 2018.2 and 2019.3.

    features include :
    1) ability to save and load sprite -shape data in editor (api should support runtime as well.)
    2) add extra points or remove them from a sprite-shape with a click of a button.
    3) procedurally generate a sprite-shape 2d terrain with ability to make the land smooth with low hills or jagged mountain tops.
    4)Clean and professional looking editor.

    future plans

    5) being able to add biomes depending on certain terrain specs like slope or height.
    6)spawn rocks trees and houses depending on certain biome criteria.
    7) saving of other scene object info like location ,scale, position of other sprites (trees, buildings, rocks, etc).

    get it here..
    https://assetstore.unity.com/packages/slug/164758
     
    Last edited: Apr 11, 2020
    cdr9042 likes this.
  2. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
  3. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
     
    Venkify likes this.
  4. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    well im excited to say that version 1.0 has be sent off to be reviewed by Unity..
    hopefully it'll be live with in the next week.:)

    as a side note, i added a scene view of the new sprite-shape before you have to actually spawn the new terrain area. more info on this will be in the docs..
     
    Last edited: Apr 6, 2020
  5. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
  6. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    version 1.1 is now live on the asset store..
    added the ability to adjust the height to match sprite-shape areas together better.
     
  7. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    BiomesProgress.PNG

    Finding Biomes on the map, progress so far
     
  8. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    release 1.15 is live on the store.

    this is a minor update, focusing on editor UI layout, and some minor fixes so the sprite shape updates better after changes.
     
  9. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    forgot to mention 1.2 is now live on asset store. added a simple runtime scene example.
    it has also beeen tested with unity 2019.4 LTS.
     
  10. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    there wasnt much interest for biomes when this asset was released originally, so no more progress was made with biomes. but i do plan on adding some form of this feature soon. any feedback on what anyone would perfer or need would also be great motivation for me to finish it..;)
     
  11. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    SpriteShapeEdit.gif
    New Blending Feature. This
    can be very helpful when building terrains at run time. it allows you to stack an extra terrain and seemlessly blend them together. This is still in progress and wont be offically release for a few weeks while i also test a few other minor updates. but if anybody needs it now please PM or email me.

    SpriteShapeEdit_BlendingUI.PNG
     
    Last edited: Mar 6, 2021
  12. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    Sprite-Shape-Edit Version 1.3 with Blending has been submitted to Unity.
     
  13. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    Sprite-Shape-Edit Version 1.35 is live.
     
  14. wechat_os_Qy042tNNCpnWBThuabU6Z7Uxc

    wechat_os_Qy042tNNCpnWBThuabU6Z7Uxc

    Joined:
    Apr 12, 2021
    Posts:
    19
    If I want to use it to customize the cookie of light, is it okay? I use the Plugin on webgl + urp