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Sprite Particle System 2D released - turn your sprite into sprite particles

Discussion in 'Assets and Asset Store' started by milanhenkrich, Dec 15, 2019.

  1. milanhenkrich

    milanhenkrich

    Joined:
    Jul 26, 2018
    Posts:
    31
    Screenshot 2019-11-30 at 19.59.32.png

    Turn your Sprites into Sprite Particle System and achieve amazing effects such as explosions, slicing, emissions and many more...

    Demo Videos:





    Tutorial video:



    Get it on Unity Assets store https://www.assetstore.unity3d.com/#!/content/158594

    - Sprite Particles inherits material (and its’ settings) of Parent Sprite, it doesn’t create copies of sprites;

    - settings can be optimised to achieve the best performance suitable also for mobile devices;

    - versatility of the settings is similar to build-in feature ParticleSystem to fit all designer’s needs;

    - full control over Sprite Particles. Sprite particles are created as game objects. Designer can have full control over their behaviour (rigidBody2D, polygonCollider2D etc.);

    - designer can choose the area inside of Sprite which will be turned into Sprite Particles. It helps to avoid triangulation where it is not needed;

    - it supports PolygonCollider2D updated, whenever Sprite Particles are emitted, PolygonCollider2D path on Parent Sprite will update itself. It supports also multiple paths;

    - supports sprite renderer with animations. Parent Sprite can be also animated, while emitting Sprite Particles;

    Current Limitations:

    - doesn't support LWRP

    - supports only animations with only one animation state

    Get it on Unity Assets storehttps://www.assetstore.unity3d.com/#!/content/158594