Hi all, I'm packing 95 sprites into 5 Atlases. I'm using a computer with a 3.5Ghz i7 and when creating a PC build, the packing takes 10 seconds. When i create an Android build, it's literally half an hour!!! I do 'Override for Android' on all my sprites, and have Compression Quality set to Best and 'Compress using ETC1 (split alpha channel)' checked. But should it really take so much longer? It seems to stay stuck on only a hand full of the 95 sprites, as if it finds a few of the images in particular especially hard to fit to the sheet. Thanks p.s. I'm using 5.3.5 but have also found older builds take just as long.