Hi, I have been trying to use the sprite packer for our HUD elements but it does not seem to work properly: all the sprites appear desaturated, which does not happen when using them directly without the sprite packer. After investigation I finally found out that the problem is using linear color space in the player rendering settings. Without sprite packer, or with gamma space, everything works fine, but using linear space with the sprite packer makes everything faded out. We would like to use linear space (the game is 3D) and the sprite packer for UI performance reasons. Is that a bug, or am I missing some setting somewhere?