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Sprite Packer, batching bug

Discussion in 'Editor & General Support' started by eddie312, Feb 19, 2014.

  1. eddie312

    eddie312

    Joined:
    Sep 13, 2012
    Posts:
    24
    Hi everyone,

    I currently using Sprites and pack lot of parts with the Unity Packer.
    I have some parts that a not on the same Z axis so they are not batched so it result of an increase of draw call.
    no problem if I use an home maid atlas with a lot of parts.

    Does any one have the same bug? and there is a way to resolve it? (in order to know if i can use the unity sprite packer or not)
    thanks.
     
  2. rubenedra

    rubenedra

    Joined:
    Oct 22, 2012
    Posts:
    8
    I'm having the same problem... Do you found a way to solve this by any chance?