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Sprite Packer atlas and original texture both add to build file

Discussion in '2D' started by phamquanghai1227, Oct 4, 2019.

  1. phamquanghai1227

    phamquanghai1227

    Joined:
    Aug 6, 2019
    Posts:
    1
    I'm using Unity 2018.2.21 and encountered the following issue:
    After building for iOS & read the editor.log, I found that the textures with packing tag for Sprite Packer were still counted towards the size of the final build. Because of this the size of my final iOS build is very large.
    My question is: is this a bug from version 2018.2.21? If it is, how do I fix it?