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Question Sprite Mesh Type: Full Rect vs Tight

Discussion in 'UGUI & TextMesh Pro' started by JCO123456, May 26, 2023.

  1. JCO123456

    JCO123456

    Joined:
    Jul 14, 2018
    Posts:
    98
    I know the differents between Full Rect mode and Tight mode.
    In my game, there are 40.6k triangles in Statistics when using Tight mode.
    And there are 10.6 k triangles when using Full Rect mode.
    My question is should I using Full Rect mode rather than Tight mode? Is it worth to reduce 30K vertices but more a little overdraw?
     
  2. JCO123456

    JCO123456

    Joined:
    Jul 14, 2018
    Posts:
    98
  3. karliss_coldwild

    karliss_coldwild

    Joined:
    Oct 1, 2020
    Posts:
    595
    There is only one way to answer that -> profiling. Whether it's worth or not will depend on your exact sprites and how you use them in game complexity of your shaders and other factors.

    And if profiler doesn't show you measurable difference, try measuring on lower end hardware. If it's still indistinguishable, then it doesn't matter and your time is better spent optimizing other parts of game.
     
    JCO123456 likes this.