Howdy. So, I like the idea of using Sprite Libraries and Resolvers as a solution over my current method (LateUpdate Dictionary lookups), however, I have a considerable number of animation frames, all of which are named properly in their respective sheets. The sad part of this is that I cannot drag and drop those named sprites onto a Sprite Library Asset, I have to manually drag each sprite over and add a key string, in spite of the sprites already being named. Unless I am missing a trick or misunderstanding how things work, this would require me to manually select 60+ sprites for every piece of clothing and hairstyle in my game to use the Libraries. If I'm missing something, please point me in the right direction here, otherwise, I would very much like to see the ability to drag and drop sprites onto a category and have them be added without all the tedious manual entry. Edit: It's probably worth mentioning that I'm doing frame-by-frame sprite animation. Not bone-based stuff.