Hi, sometimes in my game I have a terrible visual effect as in the photo when there is a contact between objects How can I resolve? [type]: @adambuckner[/type]
You need to check your setup against the setup in the lesson. If you follow the steps in the lesson, you should get working collisions. As you are adding a new item (the beach ball), you should also make sure that (with the exception of things like the "Tag") all of the settings are the same when comparing the new beach ball and the existing bowling ball.
And Simone, this is me using a tag to get your attention: @simone9725 This should add an alert to your alert list in the upper right of the Forum page.
The bowling ball in the project works fine. If you find that when you recreate the bowling ball, it doesn't work correctly, you may be missing a step.
Really? I've not seen that. What version of unity are you using and what machine. I'll try to reproduce this. It won't be until Thursday or Friday.
Hi, have you tried to set the physics to 'continuous'? See http://docs.unity3d.com/Manual/class-Rigidbody2D.html. If it's moving fast, it should use continuous, or you'll suffer from teleporting.