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Sprite Help?

Discussion in '2D' started by Neffy, May 7, 2014.

  1. Neffy

    Neffy

    Joined:
    Aug 17, 2013
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    55
    I can't really get into the whole 2D development thing. I am trying, emphasis on trying, to develop a 2D turn based RPG. Every time I get some nice looking sprites created, I export them into PNG and then import them into Unity, attach it to something after using the sprite editor, and it ends up looking so terribly bad its insane. In the program I use to make the sprites, I'm fine. But in Unity, it looks just blatantly horrible.
     
  2. Invertex

    Invertex

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    Nov 7, 2013
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    1,495
    Horrible how? A little more details would be nice! If you mean the blurry look, it's because by default it's imported with Bilinear filtering turned on. Click on the sprite in your assets, and in the Inspector, change the Filter mode to "Point".
     
  3. Neffy

    Neffy

    Joined:
    Aug 17, 2013
    Posts:
    55
    I use "point" and it still looks very blurry as well as weird clipping. It cuts some of it out. The edges have white lines and even has extra pixels in it that make it look so disproportionate. It's just generally ugly.
     
  4. Invertex

    Invertex

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    Would you mind posting a screenshot?
    Also, have you changed the compression setting as well? The default compression method is fairly aggressive and creates a very noticeable degredation to pixel art.

    And did you make sure to hit "Apply" in the Inspector after making this changes?
     
  5. Neffy

    Neffy

    Joined:
    Aug 17, 2013
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    Yes, I have changed all of the settings. And I will the next time I hop on Unity. I've been taking a break from it because I've been racking my brain for hours.
     
  6. SiegfriedCroes

    SiegfriedCroes

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    Oct 19, 2013
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