Using 2D IK, I created a character that uses IK for the limbs. But when I quit and come back, the IK stops working and it says "Sprite has no bind poses" https://imgur.com/a/bxlpvzS Any ideas?
Can you check which version of the Asset Pipeline you're using? There is currently a bug when using Asset Pipeline version 2 (experimental). Project Settings > Editor > Asset Pipeline
The problem still is an issue? I have the same trouble while sharing a prefab rigged and animated. In 2020.1.6f1 version doesn't let you do that, any clue?
I still have some problems with some games. My sprites lose the bind poses when I switch platforms. I have to go to Skinning Editor and make some change to the Mesh to make it work again. But I keep losing it.
Hello! In my case, I was developing the player input control script using sprite "A" in the sprite renderer. When it worked partially well, I created the bones and weights on sprite "B" and forgot that the sprite renderer had the sprite "A". Once in the player object again, added the sprite skin component and got the "Sprite has no bind poses" error. Just change to the sprite "B" on the sprite renderer.