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Question Sprite Glow Shader not Working in-Game

Discussion in 'Shader Graph' started by RodrigoRojas2244, Sep 18, 2020.

  1. RodrigoRojas2244

    RodrigoRojas2244

    Joined:
    Aug 25, 2014
    Posts:
    1
    So, I created a Shader for a sprite glow in Unity. However, even though it seems to work just fine in-engine; whenever I play the game, the glow gets messed up.

    In Engine: InEngine.PNG
    In Game: InGame.PNG

    I used Bracky's tutorial (here), and I followed it exactly. Is there anything I might have missed?

    Any help is appreciated. Thank you!
     
  2. Lo-renzo

    Lo-renzo

    Joined:
    Apr 8, 2018
    Posts:
    1,511
    "In Engine" isn't very clear. There's the Built game and the Editor. Within the Editor, there's the Scene and the Game. "In Game" could mean in a built game or within the Editor pressing Play. Below I assume you mean Scene vs. Game in Editor.

    What's the MainTex look like?
    What's the Emissive texture look like?

    Capture - Copy.PNG
    In your scene is that box checked on?

    What are Global Volume's Bloom settings?
    What are the settings on the Material's HDR color?