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Feedback Sprite Editor Slice, Custom Pivot needs improvement

Discussion in '2D' started by castor76, Jun 3, 2021.

  1. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
    upload_2021-6-4_0-38-46.png

    When using slice function in Sprite Editor, its custom pivot option needs two improvements :

    1. We need to be able to set custom pivot by pixel unit type, not just a normalized type.

    2. We need to be able to copy the pivot from one of the existing slice and then paste that into the slice option so that we can use the same pivot across all other sprite slices. Right now there is no way to do this and needs to copy paste x and y separately causing unnecessary work flow. Either we should be able to copy both X and Y values by right clicking on the custom pivot name and then paste it into the slice option or have copy paste button for it.
     
    X2DGmDev and Xiangting_Su like this.
  2. Xiangting_Su

    Xiangting_Su

    Unity Technologies

    Joined:
    Sep 22, 2020
    Posts:
    246
    Hey @castor76, thank you for your helpful feedback. What you mentioned sounds absolutely reasonable. Let me feedback this to the team.
     
    X2DGmDev likes this.
  3. unity_TEkEHKcvu5sRAw

    unity_TEkEHKcvu5sRAw

    Joined:
    Sep 11, 2023
    Posts:
    7
    Hi! I was just having the same problem

    - would need the option to set a Pixel Pivot point when slicing

    My second problem is, that all my sprites are already manually sliced by me, but need the same pivot point (pixel pivot point)
    But is seems, there is no way to set a pivot point for all sliced sprites without slicing it AGAIN automatically?
    Would be nice to have a option to set a pivot point for all sprites independently of slicing!
     
    X2DGmDev likes this.
  4. Jonathan-Westfall-8Bits

    Jonathan-Westfall-8Bits

    Joined:
    Sep 17, 2013
    Posts:
    202
    Do the sprites match up using grid cell size slicing.
    If so there is a feature in the sprite editor called smart mode slicing.

    You can update old sprite rects without making new ones.
    Using this feature you can do exactly what you want in just two clicks and takes only a couple seconds.