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Question Sprite deforming according to physics

Discussion in 'Animation' started by redmarvin, Jul 24, 2020.

  1. redmarvin

    redmarvin

    Joined:
    Jul 11, 2020
    Posts:
    3
    Hi ! So I created this tentacle thing with multiple sprites and hinge joints beween them to have it animated by physics interactions, I was wondering if there was some way to get the same result with a single deforming sprite (see example attached). Is there a way to "apply" the sprite to the physical object, and have it deform according to strategically chosen points on the object ? Or should I use a totally different method, using bones, meshes and the like ?

    Thanks in advance !



    TentaculeRAp.png
     
    Last edited: Jul 25, 2020