Hi all, I have a 2d game with an orthographic camera with some post processing using URP. When an object is close to the edge of the screen, it disappears and becomes invisible. I'm using Lens Distortion effect on the URP and I think the issue might be because unity thinks the object is out of view when it gets far enough away, however the lens distortion still makes it visible. I've tried almost everything i can find on the internet and have come to no fixes yet. Here is a demonstration of the problem, if you look at the bottom of the screen you can see the floor sprite and even the bottom step disappearing when i jump: https://imgur.com/a/5SKDUSb And here are my camera settings: