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Sprite blacked out using Standard Shader

Discussion in '2D' started by TheOz, Mar 28, 2015.

  1. TheOz

    TheOz

    Joined:
    May 21, 2011
    Posts:
    34
    Hi,

    I am having trouble with using sprites and the standard shader, I have a spritesheet with a normal map and height map that I wish to use with Unity 5 and the standard shader. The sprite shows fine if I use the default sprite shader but when I try to use the standard shader with the sprite I just get a black square texture where the sprite would be. (see picture attached). Does anyone have any advice as to what the issue may be?


    Thanks,

    The Oz
     

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