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Sprite Atlases and the Memory Profiler

Discussion in '2D' started by Baraphor, Jun 8, 2018.

  1. Baraphor

    Baraphor

    Joined:
    Nov 16, 2016
    Posts:
    32
    Hello,

    We are using the Unity Memory profiler, however we noticed that each sprite is included in the atlas but also included as a single object as well, which greatly increases the memory used for textures.

    Is this normal and intended?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
  3. Baraphor

    Baraphor

    Joined:
    Nov 16, 2016
    Posts:
    32
    Clearing the Cache did not help.

    Are you seeing this issue with your tool at all?