Hello, We are using the Unity Memory profiler, however we noticed that each sprite is included in the atlas but also included as a single object as well, which greatly increases the memory used for textures. Is this normal and intended?
According to the following post, deleting the Library folder, restarting Unity and creating a new build would solve the issue: https://answers.unity.com/questions/975082/both-atlas-and-individual-sprite-in-memory.html If this issue persists though, I would submit a bug-report following the advice at https://unity3d.com/unity/qa/bug-reporting because that actually sounds like a bug.