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Sprite/ Atlas/ Memory limit for 2D Mobile games

Discussion in 'Editor & General Support' started by JOHNMCLAY, Jun 6, 2013.

  1. JOHNMCLAY

    JOHNMCLAY

    Joined:
    May 23, 2012
    Posts:
    38
    Hey everyone,

    My group and I want to put together a 2D Mobile game (using EX2D) for our end of school project and we have some questions...


    We were hoping to have characters (especially our main character) with 100s of sprite animations (average of 30 - 50 sprites per animation) and we were wondering what we should keep in mind while doing this!

    Will this be too cumbersome for mobile devices?
    Will all those animations take a long time to load?
    Will this diminish in game performance? (Frame rate drops etc.)
    Where is the difference between having 20 sprites animations and over 200 on a character performance-wise?
    WIll the subsequent texture Atlas' diminish performance?

    Many many thanks to anyone who can answer some of these questions and/or give us some insight into this! We're just not sure at the moment and want to be before we start! Again, thanks! :D
     
  2. JOHNMCLAY

    JOHNMCLAY

    Joined:
    May 23, 2012
    Posts:
    38
    I really hope ANYONE can provide me with some insight on this problem! :)