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Sprite Atlas Compression

Discussion in 'UGUI & TextMesh Pro' started by John-B, Apr 30, 2019.

  1. John-B

    John-B

    Joined:
    Nov 14, 2009
    Posts:
    1,262
    I'm using a sprite atlas for my UI graphics, and I have its compression set to RGBA PVRTC 4 bits. Does it matter how I set the compression of the individual images? If the images are uncompressed RGBA 32 bit, will that affect the atlas? Or what if the atlas is uncompressed and the images are compressed? The images used to create the atlas don't get included in the build, do they?

    Is there a way to force Unity to compress an image so I can see what it looks like without doing a build? When I change the compression setting, it says "not yet compressed."