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Feature Request Sprite Atlas: Add MipMap options such as Mipmap Limit Groups to Atlases.

Discussion in '2D' started by ScionOfDesign, Jan 2, 2023.

  1. ScionOfDesign

    ScionOfDesign

    Joined:
    Oct 6, 2016
    Posts:
    82
    We use mipmaps for resolution/quality settings in our 2D game. I have a packed sprite that I want to render using a mipmap limit group. In our example, a 1080p sprite I want to show alongside other 4k textures.

    Unfortunately, there is no way to do this with Sprite Atlases. Nor is there a way to adjust some MipMap-specific settings, such as Border Mipmaps.

    The lack of this functionality seems like a glaring oversight.
     
  2. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,522
    I second this.

    Also there seems to be no way of setting the custom mip maps for the atlas either.
     
  3. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,522
    No option to set the mipmap override settings, Such as mipmap limit group.
     
  4. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,522
    If I have setup a manual mipmap (like using dds file format) then atlas should keep those mipmaps from the original source. But it doesn't.