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TextMesh Pro Sprite Asset and Raycast Target

Discussion in 'UGUI & TextMesh Pro' started by JasonAppxplore, Oct 22, 2019.

  1. JasonAppxplore

    JasonAppxplore

    Joined:
    Jan 14, 2015
    Posts:
    18
    The TMP_SubMeshUI generated when using SpriteAssets does not inherit the Raycast Target setting from it's parent TextMeshProUGUI. I have the parent set to false, but the sub mesh is still true.

    Using TMP v1.4.1 on Unity 2018.4
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    This should be fixed in version 1.5.0-preview.1.
     
  3. JasonAppxplore

    JasonAppxplore

    Joined:
    Jan 14, 2015
    Posts:
    18
    Is there any release date for 1.5.0? Or will there be any back ports for 1.4.2? Or is the preview version stable enough for game release?
     
  4. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    1.5.x is the new release series for 2018.4. Next preview release (.2) should be out within the next few days.

    Stables enough... that's sort of chicken and the egg thing. The more users that work with the preview releases and report potential issues the more stable it will be when out of preview.

    Some issues were initially reported in 1.5.0-preview.1. Preview 2 should be pretty good as nothing new has been reported over the past week or so.
     
    JasonAppxplore likes this.