Hi, how can i animate Sprites in unity with mecanim, it always skips the last frame of a effect, exit time was set to 1, but it still doesnt recognize my last sprite. This is annoying, are there better ways to animate effects ? Before i took 1 invisible sprite at the end of the animation, this worked. But there must be another way to animate that better. For example ive got 1 single effect animator. The defaultstate is the playing of the effect. after that i want it to remain silent. I did it with an empty sprite at the end of the animation and took of the loop flag. To again play that effect a trigger from any state listens to that action and plays the effect again. There must be a better way to do this. Would it be better to completely skip the animator to play one single animation ? There is no animation without an animator component, or am i wrong ? Greetings Justin
Same question about "last frame", you can check how it can be solved with FPS https://forum.unity.com/threads/loo...be-duplicated-one-or-two-frames-later.770591/ You cannot skip animator component, but you can skip animation controller with "Simple Animation" component. Other option is to use legacy animation, which is not supported. Ask questions for details)
Hi, thank you for your reply. I will read into what this FPS does. I don’t think that using legacy animation would be good. I would like to go with actual possibilities. While I do like the new animation system, just this stupid Problem is annoying. Greetings Justin