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Sprite Animation

Discussion in 'Timeline' started by edwon, Oct 5, 2017.

  1. edwon

    edwon

    Joined:
    Apr 24, 2011
    Posts:
    174
    How do you drag and drop sprites into the timeline to create and edit sprite sequences with a sprite renderer as the binding?

    I've tried creating an legacy animation clip seperately, dropping sprites onto it, and then bring that into timeline, and that works, but the process is way too many steps, I keep forgetting how to do it. Also, you end up with an extra animation clip in your project (whereas other types of animation are just built into the timeline asset, which I like much better)
     
  2. thierry_unity

    thierry_unity

    Unity Technologies

    Joined:
    Jun 10, 2015
    Posts:
    178
    I'm not exactly sure what you are trying to do. but you can record directly on Sprite renderer elements in the inspector.
    recordonsprites.gif
    Am I missing something?
     
  3. edwon

    edwon

    Joined:
    Apr 24, 2011
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    I'm talking about the way you can drop sprites directly onto legacy animations (for a sprite renderer with an animation component attached)

    I was able to (sort of) get these types of clips feeding into timeline, but the setup is a ton of steps. What I want is to have a sprite renderer binding directly on the timeline, and then have the ability to drop sprites onto the timeline in the same way as I'm doing below.

    2017-10-11_13-44-47.gif
     
  4. thierry_unity

    thierry_unity

    Unity Technologies

    Joined:
    Jun 10, 2015
    Posts:
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    Unfortunately we don't support that drag and drop feature in for sprite inside Timeline. the only way to do it inside Timeline is to record and switch it in inspector.
    recordonspritesv2.gif
     
  5. edwon

    edwon

    Joined:
    Apr 24, 2011
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    174