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Sprite animation textures and performance...

Discussion in 'Animation' started by U7Games, Nov 20, 2018.

  1. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    Hi...

    I want to create a sprite animation using Mecanim. My animated sprite takes 50 frames...

    Here i have two ways to store those frames...

    1) using an atlas A.K.A Animated sprite sheet.
    2) separate each image frame in different png files.

    If Sprite's inspector panel can split a sprite sheet into multiples images, then i need to ask what is the better way to save performance between these two options?...because at the end, Unity will split anyway the atlas....
    Thanks.