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Question Sprite animation interpolation solutions

Discussion in 'Animation' started by nTu4Ka, Oct 10, 2022.

  1. nTu4Ka

    nTu4Ka

    Joined:
    Jan 27, 2014
    Posts:
    68
    Hello,


    Characters in my game use sprite animations.
    Each state (idle, attack, hit, etc) has 10-20 frames of animation.

    At some point I got wondering - is it possibile to artificially increase number of frames so that the animations would look smoother?
    Is it a good idea at all? What are the options?

    Why I got interested.
    Some time ago I got shown several videos in which frame rate was artificially increased to 60.
    It looked silky smooth though felt slightly uncanny.
    Anyway result was really impressive.
    Now I got interested if it's possible to do something similar with sprite animations.
    The style is semi-realistic. "Grime" is probably the closest example.


    Kind regards,
    nTu4Ka.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,527


    This might be interesting.
    You can do a lot with the animator, although this might not properly answer your question.
     
    nTu4Ka likes this.