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Question Sprite animation interpolation solutions

Discussion in 'Animation' started by nTu4Ka, Oct 10, 2022.

  1. nTu4Ka


    Jan 27, 2014

    Characters in my game use sprite animations.
    Each state (idle, attack, hit, etc) has 10-20 frames of animation.

    At some point I got wondering - is it possibile to artificially increase number of frames so that the animations would look smoother?
    Is it a good idea at all? What are the options?

    Why I got interested.
    Some time ago I got shown several videos in which frame rate was artificially increased to 60.
    It looked silky smooth though felt slightly uncanny.
    Anyway result was really impressive.
    Now I got interested if it's possible to do something similar with sprite animations.
    The style is semi-realistic. "Grime" is probably the closest example.

    Kind regards,
  2. DevDunk


    Feb 13, 2020

    This might be interesting.
    You can do a lot with the animator, although this might not properly answer your question.
    nTu4Ka likes this.