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Question Spreading Fog

Discussion in 'World Building' started by Dominic112, Sep 18, 2021.

  1. Dominic112

    Dominic112

    Joined:
    Sep 18, 2021
    Posts:
    1
    Hello everybody,

    i have some House in my Scene which shall be surrounded by ground Fog, the plan is when a Window or Door will be opened, the Fog shall "float" in the respective Room. When the Window or the Door will be closed again, the Fog shall dissapear after a short time.
    The Fog shall also trigger a script when collide with the player.

    At the moment i use Particlesystems around the houses but this is not really sattisfying as i will need a lot of them specially at all doors and windows.

    Do you know the best solution to create this kind of spreading Fog.

    Thanks to all !
    Your help is much appreciated ;)
     
  2. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,759
    That will have to be a custom coded fog solution that reacts to colliders, as theres no assets available that will create that (including particle effects), that ive seen. But there might be a way that ive not run into...

    Seeing your post count, makes me think, this is way above your experience level...
     
  3. DerDom996

    DerDom996

    Joined:
    Oct 9, 2020
    Posts:
    1
    Thanks for your Replay !
    Then.. I take it as an challenge ;)