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Spotlight shadows not working in URP 2019.4 LTS

Discussion in 'Universal Render Pipeline' started by TimeStrafer, Sep 5, 2020.

  1. TimeStrafer

    TimeStrafer

    Joined:
    Oct 12, 2012
    Posts:
    23
    Spotlight shadows are behaving weirdly in URP. If a large object begins to pass beyond the perpendicular plane of the light, the objects cast shadow will begin to clip very badly until the shadow disappears completely. I'm trying to set up a room with pillars that has a spotlight pointing down from the ceiling. None of the pillars are casting shadows on the walls because the spotlight is lower than the top of the pillars. This same scene had shadows using the built-in render pipeline. Now after "updating" to URP, it does not. wtf? Why am I using unity again? I checked all settings on the light, all settings on the render pipeline asset, all settings on the objects renderer and material, tried different materials, tried it in a new project. What gives? Is this normal?
     
  2. FastGamingYT

    FastGamingYT

    Joined:
    Jul 26, 2017
    Posts:
    10
    Same thing happens to me, its so so annoying. I need shader graph, hdrp is not performant enough and I can't even have my shadows work
     
  3. Fledered

    Fledered

    Joined:
    Jun 15, 2017
    Posts:
    8
    I'm having the same problem.
     
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