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Spot and Point Light not Supported?

Discussion in 'General Graphics' started by DanSingh, May 26, 2016.

  1. DanSingh

    DanSingh

    Joined:
    Feb 5, 2015
    Posts:
    98
    Greeting,
    Recently I have developing a game, and for some reason I can't get realtime lighting in Unity in my scene viewport, and the light gameobject says "Current Realtime indirect bounce light shadowing for spot and point light is not supported", so I have tried directional lights but still the same issue with the same discription.
     
  2. MSplitz-PsychoK

    MSplitz-PsychoK

    Joined:
    May 16, 2015
    Posts:
    1,278
    You should be able to get realtime lighting with any type of light except area lights. Imagine shining a flashlight on a surface in real life. There's the bright spot the light hits, but the area around where you're shining gets a little brighter too. That's indirect bounce light, when Unity lights a surface with direction lights, some nearby surfaces are affected by indirect bounce light. You can get rid of that warning by setting the "Bounce Intensity" to 0.

    There are many reasons your lights might not be working realtime.
    • Go to Edit->Project Settings->Quality, the "pixel light count" is the max number of realtime lights you're allowing, so make sure that's enough.
    • Make sure the light affects the Unity layer of the object you want to light up. (check the culling mask)
    • Select the light and set "Render Mode" to "Important"
    Best of luck!
     
    theANMATOR2b likes this.
  3. DanSingh

    DanSingh

    Joined:
    Feb 5, 2015
    Posts:
    98
    It still won't light up in my Scene viewport only in my game viewport
     
  4. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,727
    CLick the light button on the scene window.

    light.png
     
  5. DanSingh

    DanSingh

    Joined:
    Feb 5, 2015
    Posts:
    98
    I feel so stupid, Thanks.