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Spore Recreation - where to start?

Discussion in 'General Discussion' started by addemup, Jan 25, 2015.

?

What genre of game should I start with?

  1. RPG

    0 vote(s)
    0.0%
  2. Platformer

    46.7%
  3. Sandbox

    13.3%
  4. Go ahead and make Spore 2

    40.0%
  1. addemup

    addemup

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    I have an idea for a game - a Spore like-game - a sequel to Spore, if you will - that current game mechanics of the original will be improved upon, or others are added - and i'm relativley new to unity, so I don't know where to start. Any ideas?
     
  2. N1warhead

    N1warhead

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  3. addemup

    addemup

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    unfortunately, I can't buy anything, and therefore I can't get anything (that reqiures purchase) that you can reccomend to me. Sorry
     
    Last edited: Jan 25, 2015
  4. N1warhead

    N1warhead

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    learning
     
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  5. Ryiah

    Ryiah

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    If you don't know where to start then chances are you don't have the experience and knowledge to make your dream project. You'll want to start at the beginning and get a feel for using Unity. Then you'll want to make games. Starting with something simple like Pong and working your way up to more complex projects.

    Once you've gotten a good grasp of game development then you'll have a good chance of making your dream project.
     
  6. addemup

    addemup

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    Pong.... hmmmm.... is there a Unity2D?
     
  7. Ryiah

    Ryiah

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    Unity can do 2D. Not that Pong can't be made from cubes and a sphere. ;)
     
  8. 8Eye

    8Eye

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    If you are quite new to Unity and you don't think you can pull off this game your planning on making, best thing to do is make little games that have features that can be transferred in to your main "Spore" game. So for example you need evolution to be a part of the game and should therefore make a mini game based on evolution, do this for all the features you want in your game. Eventually you will know what you're doing. Good Luck.
     
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  9. addemup

    addemup

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    So, what should I start with? Or to be more specific, which stage should I start with? Or, should it be up to me?
     
  10. Heu

    Heu

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    Here's something tricky.

    You must learn what you should learn, before you learn.
     
  11. Kiwasi

    Kiwasi

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    http://en.wikipedia.org/wiki/Development_of_Spore

    A few key points to note
    • Development took eight years
    • There were some pretty clued up programmers on this project, including designers from The Sims and Civilisation
    • The project had an experienced team behind it
    • Maxis had plenty of cash to throw at it
     
  12. imaginaryhuman

    imaginaryhuman

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    Yah thats way too big, way too procedural, way too much content if you dont have much experience.
     
  13. Dameon_

    Dameon_

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    Starting with Pong isn't a bad idea. It'll give you an idea what you're getting into. Start small, work your way toward your dream project in steps.
     
  14. Grimwolf

    Grimwolf

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  15. nightowl79a

    nightowl79a

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    This is also a good place to start learning Unity:
     
  16. addemup

    addemup

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    Actaully, I've been using unity for two months.

    My only "complete" game is a simple platformer taken off from a tutorial.
     
  17. Ostwind

    Ostwind

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    Still thats no where near to make a game like Spore. Watch the making your first game videos, make few small games to learn different aspects of the engine and then maybe start investigating it's different features. If you still end up with "no idea where to start" on multiple features in Spore clone then you are probably still not ready for it.
     
  18. addemup

    addemup

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    Actaully, do you want to know why I'm making Spore 2?
     
  19. Kiwasi

    Kiwasi

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    Not really. Until I see a prototype I'm not convinced you actually are making spore 2. Also with noting that only maxis can make spore 2. You will simply making a clone.
     
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  20. CaoMengde777

    CaoMengde777

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    cause spore sucked??? .. but was a good idea.. ( i only played 1.0 so maybe it got better?)

    number 1 thing that sucked about it... when you get to the RTS part, you can only build like 1 of each unit, and the actual looks of the units had nothing to do with their function... just LAME... maybe i remember incorrectly?
     
  21. Tanel

    Tanel

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    Yeah, it kinda lacked in execution. I was quite hyped around the time it was coming out and was disappointed. Basically the parts before reaching space were pretty much meaningless. Character creation and that stuff were really cool though.
     
  22. Kiwasi

    Kiwasi

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    Really? I thought the meaningless stuff started once you got to space. Seriously, talk about repetitive.

    Spores biggest downfall was its lack of replayability. Once you had passed each stage a couple of times there was nothing left to do on that stage. Sure, the first couple of play throughs were great. But then what?

    Its other key failing was two much was included in the game. The game was a RTS, FPS, 4X, space shooter ... etc.. They tried to make a game that was all games. But each individual part was a poor example from the genre.

    But hey, its a Maxis game. What did you expect? Maxis's trade mark is ultra open sandbox games, that ultimately have no story line, goals, or defined end points. Fine if that's your thing. At least this one actually had stages you could pass.
     
  23. Deon-Cadme

    Deon-Cadme

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    Your previous comments make it really obvious that you are about to drown yourself... you really need to read up on the engine itself, follow more tutorials and learn more about what everything is made up of behind the scenes and how they work. Look for really simple stuff game ideas to start with, you will be glad that you did until you get more experience. There will be enough head scratching as it is and you will burn out if you try something too difficult.

    Everyone had to go through this journey at some point, we all grew in different ways and at different rates... and don't take any comment personal in the forums at the moment... there are X people every day that appear with the next revolutionizing game idea that will make X famous developer meet an early grave even though they don't have the necessary experience... some people just get tired and cranky because of it.
     
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  24. elmar1028

    elmar1028

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    And? I've been using Unity for 2 years and still have a lot to learn!
     
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  25. FleshKnot

    FleshKnot

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    I have to agree with a lot of these posts. Not to be mean or put you or anyone else down but if you have to ask where to start then there is no possible way for you to make a game like that without experience or a development team. The procedural design in spore requires a lot, A LOT of programming and even more mathematics. And then after the procedural development you have the basic game mechanics which are pretty tough to do.
     
  26. addemup

    addemup

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  27. Kiwasi

    Kiwasi

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  28. Ryiah

    Ryiah

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    Yes, but most of the work has been done for us through third party assets such as IronVoxel.

    http://www.ironvoxel.com/
     
  29. addemup

    addemup

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  30. Heu

    Heu

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    Okay...buddy...

    listen here.

    You will NEVER make a game.
    You will NEVER amount to ANYTHING.
    You will NEVER learn....

    ... If you continue to spam the forums.

    Just reading your post I can clearly see you are most likely young, understand this, these forums are not for children spamming about their "game ideas", I'm a grown ass big baby alright and I don't deserve this!

    Look we all make mistakes. To error is human. But please understand that making your dream video game is not going to be made "INSTANTLY"! I know you are naive at the moment. Hell I was a dumb-ass kid once who dreamed of making my dream game, but I matured mentally and researched the pain and suffering a profession must go through to accomplish their dream. And still I don't know jack-squat still, I look up to these guys on the forums as ELITES, EXPERTS, you cannot just join the forums and tell em' you got this amazing idea. They will not take you seriously.

    Just look at what you're doing. You're basically walking up to an artist and saying "HEY LOOK, I CAN DRAW LIKE PICASSO!" and in your canvas is a stick figure. It's kind of insulting, but then again I understand that you may be young and that's fine... again just understand what you are doing... be conscious of your actions.

    I'm not trying to be condescending, I just believe in tough love. I just want you to mature a bit and understand the concept of a profession. Come back to us when you've matured mentally, and we will greet you.
     
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  31. SteveJ

    SteveJ

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    Pretty sure @addemup is just messing with everyone.

    <edited cause I was a little bit mean - sorry>
     
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  32. Heu

    Heu

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    You'd be surprised as what kid do now-a-days.

    Regardless, it goes to everyone whose been posting on the forum lately with thread such as...
    " HI IM NEW "
    " HOW I MAKE THIS GAME? "

    Where's the discussion to be had, in the discussion forum.
     
  33. AndrewGrayGames

    AndrewGrayGames

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    To be entirely fair, to some people, Picasso's work isn't too far off from stick figures. Michaelangelo is probably a way better example of a master artist who had skill.

    Also, it's not understanding, it's proof he doesn't know what he's doing.
     
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