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Spoonfeeding tutorial: How to develop a proper game!

Discussion in 'General Discussion' started by UsernameTaken, Nov 4, 2014.

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  1. UsernameTaken

    UsernameTaken

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    I want to develop a proper game. Starting with sketches and drawings, layouts of the game, basic ideas.

    How do I do this properly in a one man development situation? Please outline the approach I should take step by step. Yes, I am asking for a spoonfeeding tutorial.

    You don't need to show me how to do it in unity, but I need to know the basic steps in detail that make me make a good game.
     
  2. tatelax

    tatelax

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    What exactly are you asking for? Considering this will be your first game, you should make something so basic that it does not need to be outlined with drawings and planning.
     
  3. willemsenzo

    willemsenzo

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    There is no 'one right approach'. If you're looking to get into game development by getting spoonfed you're having the wrong ideas. It requires a lot of patience and commitment to make a (good) game. If you lack skills or the urge to figure things out for yourself I can't encourage you to start creating games because that's the main thing you'll be doing. I'm sorry if this is not the answer you were looking for. You can click on Learn on top of this page and follow the tutorials and there is a wealth of information to be found on google/youtube you just need to start looking for it.
     
  4. UsernameTaken

    UsernameTaken

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    No, it's not my first game. Look at my post history.

    Yes, there is a wealth of unsorted information that teaches you the details but there is no outline that teaches you the order. Information without order is useless. Always.
     
  5. KheltonHeadley

    KheltonHeadley

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    Define proper. There is no one way to do Game development, it's totally subjective and open for debate on the "proper" way.
     
  6. UsernameTaken

    UsernameTaken

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    Rephrased your post

    I used to have an idea, create a world/f.i. a house in 3Dsmax exported it to unity, tinkered a little bit with it and put a fp-figure in it to walk through it. Then I realized that there is no point in this game and created a new house and exported it to unity. Yes, I enjoy designing houses.

    So I let whatever distraction was there lead me.

    Now I want to have - like in my linked post - a begin, middle and end, well animated characters and so on. This time it should be a rough begin, middle and end, once I accomplished this, it should be more and more detailed.

    In other words, I used to do a bottom-up approach and now I want to do a top-down.
     
  7. KheltonHeadley

    KheltonHeadley

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    Rephrased your post.
     
  8. willemsenzo

    willemsenzo

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    You're almost right when you say information is useless without order. I agree the information out there isn't always nicely ordered but that's to be expected. Most of the time it's bits and pieces you're working with but that's a good skill to have as well to find the correct pieces of the puzzle and fit them together. I can only suggest to write the things down you're having problems with and address them one by one. As much as I like to point you to the place where you find what you're looking for I simply don't know a tutorial that goes through all aspects of game development and keeps it orderly. The way I teached myself is to find all bits and pieces and put them together, it took me almost 3 years to get to the point where I could say that I have a decent foundation to make interesting games. If I had found a nicely structured tutorial I would've followed it but reality is different from my ideals.
     
  9. willemsenzo

    willemsenzo

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    To put things more into perspective, if you want to be a one man band you need to address all aspects involved. From experience I can tell you that you can't be just as good at everything you do, there are always tradeoffs to be made. In a development team every person has a task, every task basically is a discipline in itself which takes years to become good at. I'm not saying you can't make a proper game, I'm saying either lower your expectations or just start working on your game despite dealing with the bits and pieces you have to go through. I would say go with the latter, you might get some appreciation for all the work that gets into making a game and maybe then you'll understand why there is no tutorial dealing with everything you'd like to know.
     
  10. UsernameTaken

    UsernameTaken

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    willemsenzo, why don't you write the tutorial then, having admitted that you now have the knowledge to create good games?
     
    Last edited: Nov 5, 2014
  11. tatelax

    tatelax

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    There's hundreds of tutorials out there already. Some of the best of them made by Unity. There's no one set way to make a game.
     
    Kondor0 likes this.
  12. UsernameTaken

    UsernameTaken

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    So much fail in one reply.
     
  13. KheltonHeadley

    KheltonHeadley

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    If you're not even going to listen, go to the top right of the page and hit Sign Out. You call Tate a fail, yet Tate can make his own games without the need to rely on everyone else. You want us to help, but you're just being ignorant.
     
  14. willemsenzo

    willemsenzo

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    Listen you are in need in of a spoonfeed tutorial not me I have better things to do like making games. Yes I have knowledge but I don't claim to know it all. I took my time to learn things instead of relying on others like you are doing and now you're giving me a lip? You are the one asking for help, giving an attitude towards those trying to help you is digging your own grave. Good luck with it.
     
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  15. N1warhead

    N1warhead

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    You'll never amount to anything with a spoon fed tutorial, you'll learn one thing, how to rely on other people, that is it.
    You may seem like you understand, and granted you may pick up a couple things here and there as you do it. But you'll never truly learn how to diagnose a problem if you're only spoon fed instead of learning by reading research.... You know the Unity Reference is a very good ("Spoon Fed") tutorial, because it tells you how to use most of everything on it and what it does.

    How can there be any better tutorial out there than just giving you the information, how it works and what it does.
     
    Kondor0 likes this.
  16. UsernameTaken

    UsernameTaken

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    I am not going to listen to someone who is rephrasing my post in order to intoxicate the discussion. Grow up.
     
  17. UsernameTaken

    UsernameTaken

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    By teaching, you learn things better.
     
  18. UsernameTaken

    UsernameTaken

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    You will never amount to anything with that tone.
     
  19. UsernameTaken

    UsernameTaken

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    I want a spoon feeding tutorial, you benefit from writing it, I decide what benefits me, not anybody else.
     
  20. N1warhead

    N1warhead

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    Quit posting multiple posts, you're trolling your own topic.

    There are so many tutorials for you out there, just freaking pick the ones that are closest to what you want and learn from it, wow you're making things difficult, I'm just waiting for a mod to lock this thread.
     
  21. willemsenzo

    willemsenzo

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    You're just trying to argue with people who know things better than you and you didn't even listen yourself because you're stuck on that brainfart that tells you things should be like this or that because that's the way you want it, it doesn't work like that. The purpose of my replies was to help you see things from a different point of view because your naivity is not new to me. This is what I consider pretty normal human behaviour but it's not when you're trying to argue with people who have much more experience than you in this field (which make you sound like you know it better than them while you don't).
     
  22. Kondor0

    Kondor0

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    Do you want somebody to hold your hand through all the development process too?

    There are lots of tutorials, read some and fill the holes by yourself, man. It's for your own good to do this.
     
  23. landon912

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    That's an extremely naive contradiction.
     
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  24. calmcarrots

    calmcarrots

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    Wow. Good luck making that MMO you wanted. Also, that attitude will get you out the industry as fast as Phil Fish did.
     
  25. willemsenzo

    willemsenzo

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    By listening to what others have to say as well.
     
  26. N1warhead

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    Yeah exactly what would I benefit from writing it? I benefit wasted time from my game, which is a benefit for him not me.

    Him make an MMO? I don't ever see that, first impressions are most important. I'm seeing someone who's acting like a lazy child who doesn't want to work hard to get something amazing out.

    I've sat up countless hours just to figure out something that was so basic it was hard to understand just to turn out it was too basic for me to comprehend figuring there had to be more steps, nope it was just that.

    Unity engine has so much leadway on helping you, you just have to open up and accept it's not gonna happen over a week..

    I've been using Unity sense March and I'm finally making a real game.
     
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  27. tatelax

    tatelax

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    Posting replies such as this will not get you the help you are seeking. Especially when directing your message towards someone who has made a career of what you're wanting a tutorial on.
     
  28. willemsenzo

    willemsenzo

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    I'm sure if you're willing to pay, there are people who are willing to hold your hand and put up with everything you ask from them. We already told you there is no such thing you're looking for, all premium material has a price. Stop wasting everyone's time including your own because this is going nowhere.
     
  29. UsernameTaken

    UsernameTaken

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    I had to climb up the slide so Peter also has to climb up the slide, it's not fair that his mom lifts him up.

    If you just had anything to say.
     
  30. willemsenzo

    willemsenzo

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    Because your head is so far up your ass you're having problems understanding people. Sorry for language mods feel free to remove this post I'm done with this kiddo.
     
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  31. N1warhead

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    I think that's why we all stopped talking now lol.
    I wanted to say something a little worse than that, but I have too much respect for Unity community as they are HELPFUL and care.

    He's not worth a discussion anymore nor assimilation.
     
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  32. willemsenzo

    willemsenzo

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    I usually don't commit to such language I try to show respect to people but sometimes people only understand you if you talk in their own language. Have a good day all :).
     
    Last edited: Nov 5, 2014
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  33. Eric5h5

    Eric5h5

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    This obviously isn't going anywhere.

    --Eric
     
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