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Sponza Test Scene

Discussion in 'Unity 5 Pre-order Beta' started by mtalbott, Mar 2, 2015.

  1. mtalbott

    mtalbott

    Joined:
    Dec 21, 2011
    Posts:
    125
    I should have shared this a long time ago. I've been using a version of the Crytek Sponza Scene for testing the Unity GI. All the materials are setup with the standard shader. Unfortunately, I haven't been able to get it to bake with Real-time GI or Static GI on RC3+ but I've gotten it to bake in the past and the results can be quite nice. There is a sun and an emmisive sky plane to test different lighting scenarios. The fbx needs to generate lightmap UVs so importing can take a few minutes.

    https://www.dropbox.com/s/copdj3wj56oqe1h/Sponza.unitypackage?dl=0
     
    mgear likes this.
  2. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    935
    Thanks for sharing... I'll try to lightmap it :)
     
  3. mtalbott

    mtalbott

    Joined:
    Dec 21, 2011
    Posts:
    125
    No prob. I was having trouble with it hanging at the final job of custering but I left it over night and got it to finish.
    here are my results of all realtime GI compared to all baked GI:

    Realtime:


    Baked (With Final Gather):
     
    arumiat, alt.tszyu and Gokcan like this.
  4. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    935
    Not bad :)

    I had an error at the end of lightmapping process (after 2.5h) but some lightmaps were created.
    I'll try tomorrow on my work pc.