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Split screen Cardboard SDK issues with Unity 2017

Discussion in 'AR/VR (XR) Discussion' started by isostopy, Aug 24, 2017.

  1. isostopy

    isostopy

    Joined:
    Dec 19, 2016
    Posts:
    6
    Hi!

    I'm creating a VR app using the native Cardboard SDK. I want to have a quick change between the splitted window for vr and the normal screen (to play the app in case you don't have a cardboard device), so I'm using the cardboard SDK for taking the gyro information from the VR API and I split the screen with two cameras. Everything worked fine with Unity 5.6 but the problem started when I updated to Unity 2017. As you can see in the attached screenshot, the left camera works fine but the right one creates someting like a hard persistence with the 3D model.

    I have been for days trying to solve this problem. It would be great if anybody has a clue about what is happening.

    Thank you very much!
     

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