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Split models, or one mesh for animation.

Discussion in 'Animation' started by Luftbauch, Aug 17, 2014.

  1. Luftbauch

    Luftbauch

    Joined:
    Jun 16, 2014
    Posts:
    9
    Hello @ll,
    i make models to learn/understand the animation inside unity free.
    A animated monster (Drum commander) has a little drummer creature sitting on his back with a drum.
    Should i rig them together in one Object, or should i rig them seperatly and snap together in unity(helper/bone)?
    I want to randomnize the "stills" for beginning.
    If i make five different "stills" and randomnize both together, i get some nice variation.
    If comm is standing still (drummer makes) tictictic with his sticks, or a short badabam..
    If comm starts walking, drummer plays marching sound.
    Howto apply or generate a specific BPM with pregenerated soundfiles?
    Perhaps there is another instrument (drum hi or something) and both are "connecting" their beats while standing still?
    Is it to much for a beginner?
    I can animate it in Blender and transfer it into unity, but i have no clue how to mix, randomnize these animations.
    Is there an easy way to learn that?
    Is unity free not enough for my needs?
    Is it tooo much phantasy?
    Can you lead me to tutorials, about placing sounds in the correct animationframe too?
    Forgive me my bad rusty english.
    Best regards Stefan
     
    Last edited: Aug 17, 2014