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Split binaries not working when app is downloaded from play store.

Discussion in 'Android' started by Brickit, Sep 25, 2013.

  1. Brickit

    Brickit

    Joined:
    Jul 4, 2012
    Posts:
    30
    I am using Unity 4.2.1f4 and have chosen to split binaries. I upload them to G.P "as is" straight from Unity.

    I download the app and I can see it is creating the folder and file:
    sdcard\android\obb\<packagename>\main.2.<packagename>.obb

    but it fails after the first scene.

    When i look in DDMS i can see the following:

    09-25 17:00:02.068: E/Unity(14426): (Filename: Line: 288)
    09-25 17:00:02.088: E/Unity(14426): Level 'Title' (1) couldn't be loaded because it has not been added to the build settings.
    09-25 17:00:02.088: E/Unity(14426): To add a level to the build settings use the menu File->Build Settings...

    I am using Aplication.Loadlevel("scenename") to load the title from the intro scene (which works fine by the way)

    What am i doing wrong :(
     
    Last edited: Sep 26, 2013
  2. Agent_007

    Agent_007

    Joined:
    Dec 18, 2011
    Posts:
    899
    http://answers.unity3d.com/questions/411818/splitting-android-application-and-level-loading.html
     
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