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Split 3D object into seperate triangles

Discussion in 'Formats & External Tools' started by jococo, Jul 8, 2017.

  1. jococo

    jococo

    Joined:
    Dec 15, 2012
    Posts:
    232
    Hello,

    I think Max, Maya, Blender have this ability. I'm just not sure how to do it.

    I don't own any of these (I use cheetah3d mostly) so that makes it even more difficult.

    I have a 3d object (simple cube for example) that I need to split into seperate tris. I then want to import these 12 triangles into Unity and have these tris be unique gameObjects/transforms. The 3d model must still have it's basic shape (ie cube) after importing to Unity.

    I think the concept is called fracturing or exploding but I can't find an easy way to do this.

    How can this be done?