Hi! I'm currently fiddling around with the Unity Splines package. At runtime, the player can click + drag to dynamically create a spline that an object will follow. I also use Spline Extrude to make the spline visible. Now, I want that as soon as the object "hits" or "passes" a knot that the passed knot is removed. However, I have a hard time figuring out when a knot has been passed. I'm simply using Spline.Evaluate to get the position and tangent which works well. Any idea how I can achieve this? Thanks!