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Spline points with NaNs cause Unity to crash without reporter

Discussion in '2D Experimental Preview' started by adamzl, Nov 17, 2018.

  1. adamzl

    adamzl

    Joined:
    Feb 24, 2018
    Posts:
    19
    I used Spline::InsertPointAt() to add a spline point and had some bad math that resulted in NaNs. This caused a Unity editor crash that did not get caught by the bug catcher that lets you submit a crash dump.
     
  2. Venkify

    Venkify

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    644
    @adamzl Could you please file a bug report with simple repro case ? We will take a look asap.
     
  3. adamzl

    adamzl

    Joined:
    Feb 24, 2018
    Posts:
    19