Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

Splash not following the gaze

Discussion in 'AR/VR (XR) Discussion' started by Rodolfo-Rubens, Mar 3, 2018.

  1. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,196
    Is it possible to make the vr splash don't follow the user's gaze? One of our testers is complaining about an oculus store requirement that says that they reject apps that put elements following the user's gaze... if I simple disable the splash I fall in another requirement that says that the app must show something to the user within 4 seconds and without the splash this is not possible because the splash lasts 5 seconds, even if I make the first scene super small.

    Help!
     
  2. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,057
    Why not make your own splash screen?
    All it takes is a canvas in worldspace with an image and a small script that fades the image
     
  3. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
    I really doubt that Oculus would reject your app because of Unity's splashscreen.
     
  4. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,196
    That would make unity load a scene, and that would take more than 4 seconds to show up.

    It's not about unity's splash screen, is about it following the gaze.

    But I think that this is not a problem, there are many other apps in the the oculus store that has the splash with this same behavior.
     
  5. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,057
    An empty unity scene with just a splash should not take that long to load up. (Unless you have a lot of stuff in your resources folder(s))
    And you can load the actual scene async while showing the splash cutting off load times.
     
  6. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,196
    It does take more than 4 seconds to load, even if the scene is empty and even with no resources folder, at least on a S8, S8+ and S9.

    But I got everything figured out, thanks for the replies guys.
     
    Last edited: Mar 10, 2018