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Spiderweb Generator

Discussion in 'Assets and Asset Store' started by kalagaan, Mar 10, 2017.

  1. kalagaan

    kalagaan

    Joined:
    May 27, 2012
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    530
    [​IMG]
    Spiderweb generator is a tool for designing spiderweb within the unity editor.
    You can create spiderwebs which fit exactly with your scene. The geometry tool is really easy to use, the UI is displayed in the scene view for a fast design.

    The procedural shader generates unique customizable spiderwebs in no time!
    You can choose to use the procedural shader or bake it into a texture and share it between spiderweb objects.
    Each spiderweb can cast shadows, this really improves the visual of your game.

    [​IMG]

    Asset store link
     
    Last edited: Mar 31, 2017
    P_Jong and NA-RA-KU like this.
  2. kalagaan

    kalagaan

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    Comming soon on the assetstore :)

    Edit : Available HERE
     
    Last edited: Apr 3, 2017
  3. kalagaan

    kalagaan

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    Here a screenshot of the UI

    [​IMG]
     
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  4. theANMATOR2b

    theANMATOR2b

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    Cool!
    Do you have an example of the web strung between only two surfaces, like the ceiling and a wall, or a tree limb and tree trunk?
     
  5. kalagaan

    kalagaan

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    Here a screenshot ;)
    this demo scene is included in the package.

    [​IMG]
     
  6. kalagaan

    kalagaan

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  7. StevenPicard

    StevenPicard

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    Looks really good. Do you have an idea on the price?
     
  8. kalagaan

    kalagaan

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    I've submitted it to the assetstore : 20$
    It should be available next week :)
     
  9. kalagaan

    kalagaan

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    Here a lighting test :)

    [​IMG]
     
    Last edited: Mar 11, 2017
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  10. kalagaan

    kalagaan

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    Available at the asset store :)
    HERE
     
  11. hopeful

    hopeful

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    This looks nice! I imagine it would be difficult, but any chance this could be used in real time, like a giant spider that creates webs?
     
  12. kalagaan

    kalagaan

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    This is a procedural shader, so you can modify it in real time :)
    I could try to update the shader if you need a specific feature ;)
     
  13. hopeful

    hopeful

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    Are the web shapes always on a plane, or could they be more 3D, like a cone?
     
  14. punk

    punk

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    Ah dude, you make the most useful plugins! bought
     
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  15. kalagaan

    kalagaan

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    You can move each control points (borders & center) , so you could create a cone :)
    It's really easy to add and to remove control points with the tool.
     
    hopeful likes this.
  16. kalagaan

    kalagaan

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    Thank you!
     
    Last edited: Apr 2, 2017
  17. ZeroKuhl

    ZeroKuhl

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    It looks like a great package.

    1. Are the assets mobile ready?
    2. Do the webs have motion - like moving in the wind?

    Thanks!
     
  18. kalagaan

    kalagaan

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    1. Yes, it works on Android (didn't try on iOS):
    geometry is really low poly and the procedural shader works.
    You can also bake the spiderweb to a texture or use another shader ;)

    2. Not yet, I'll add this feature in the next version ;)
     
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  19. ZeroKuhl

    ZeroKuhl

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    Great.
    Thanks for your reply.
     
  20. altugs

    altugs

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    Just bought the asset, and unfortunately it does not work. The web shape is in complete purple and I have many error messages related to generator and its shader. Is it a compability problem for unity 5.6? (My scene is in linear lighting and deferred rendering path.)
     
  21. kalagaan

    kalagaan

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    I did additionnal tests on unity 5.6.0f3 and 5.6.2f1, all works as expected (linear/gamma & forward/deferred).
    Could you try to import the package in an empty project?
    If you still have the problem, please, send me an email (contact@kalagaan.com), I'll help you to fix it.;)
     
  22. altugs

    altugs

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    New project works fine, thanks. (mailed you the errors from my project)
     
  23. Marquessa

    Marquessa

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    Is there a way to make it tear if something walks or moves through it?
     
  24. kalagaan

    kalagaan

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    No, in the current version spiderwebs are static.
    But I think that I could create some kind of tearable spiderweb with the cloth component.
    I'll think about it ;)
     
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  25. Rumbleboxer

    Rumbleboxer

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    Hey man how goes it with the cloth component? I'm looking for a solution where the spiderweb is indeed able to be affected by the wind or has it's own flowiness.
     
  26. kalagaan

    kalagaan

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    I won't use the cloth component, it's not very stable for each unity version...
    I'll work on a wind FX in the shader (performances will be better than using cloth), but this is not yet available.
     
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