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Spider Planet (3D mobile Action game)

Discussion in 'Made With Unity' started by IgorAherne, Apr 7, 2020.

  1. IgorAherne

    IgorAherne

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    Solo indie-dev, done a game about spiders in 4 months, using LLAPI networking.

    Android: https://play.google.com/store/apps/details?id=com.WhalerideLimited.SpiderPlanet

    iOS: https://apps.apple.com/app/id1508640406

    It's an online multiplayer. Win in by surviving as long as possible while shooting and eating other players. Mark your portion of the planet with color, to eat food and move quicker.

    Thanks, and have fun :)


    92046518_868889080240231_6247543820573999104_o.jpg 92146610_868884596907346_4478792974305591296_o.jpg 92226061_868884493574023_5730654608263479296_o.jpg 92282452_868884310240708_7419967045095129088_o.jpg d.jpg

    Android: https://play.google.com/store/apps/details?id=com.WhalerideLimited.SpiderPlanet
    iOS: https://apps.apple.com/app/id1508640406
     
    Last edited: Jul 23, 2020
    olejuer, ARLTB, ADNCG and 2 others like this.
  2. olejuer

    olejuer

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    Really nice game!
    Took me a frustrating few attempts to get the controls straight and then it was quite a lot of fun!
    So how do you host and scale it? If I may ask :)
     
  3. IgorAherne

    IgorAherne

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    I am hosting on linux machines, with my own match-maker architecture.
    I'll make a video soon :)
     
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  4. olejuer

    olejuer

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    Uh, fancy, please do!
    I am working on a game with server authoritative architecture, hosting on linux machines. I've setup AWS GameLift for hosting/scaling and that is pretty nice.
    Have you built a HLAPI or is your game directly built on top the LLAPI? I have developed a HLAPI for MonoBehaviour on top of the transport package. I figured, Unity will focus on DOTS and not come up with a proper HLAPI for MonoBehaviour anytime soon.
     
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  5. IgorAherne

    IgorAherne

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    Initially I've used `NetworkTransport`, but it turned out there was a bug, preventing it from working on iOS 13. So I switched to Telepathy library.
     
  6. IgorAherne

    IgorAherne

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    Last edited: Jul 28, 2020
  7. IgorAherne

    IgorAherne

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    Added dead reckoning to the projectiles, to hide-away latency.
    Added adaptive coefficient to scale the amount of DR when predicting player movement.
     
  8. VadilaK

    VadilaK

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    Nice one! :)
     
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  9. IgorAherne

    IgorAherne

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    Currently working on defender-towers, that will guard your already-captured territory.
    Should be out in a couple of days.
     
  10. IgorAherne

    IgorAherne

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  11. EMJ_Studios

    EMJ_Studios

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    I had a lot of fun playing this game, I wouldn’t mind having some background music, but definitely a game I’ll keep playing good work :)
     
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