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Spherical worlds?

Discussion in 'Editor & General Support' started by EnsurdFrndship, Jan 14, 2018.

  1. EnsurdFrndship

    EnsurdFrndship

    Joined:
    Apr 17, 2010
    Posts:
    786
    Hello,
    I have an idea of where I would like to create a 3D project based on a center point of Vector 0, 0, 0, and I would like the physics, the path finding, the gravity, the second and third person controller, the translations and everything that has to do with 3D, to be based on a spherical center point, and also create spherical terrains. Is there a way to do this? So far, I can only select '3D' and '2D' for my new projects, but wouldn't it be a neat idea to be able to select '3D spherical' and easily make a spherical environment (like they did in Super Mario Galaxy), and have it built into Unity?
     
  2. Hodgia

    Hodgia

    Joined:
    Mar 4, 2015
    Posts:
    8
    It sounds awesome but unfortunately that is not supported. You basically need to handle all those by your own code.
     
  3. EnsurdFrndship

    EnsurdFrndship

    Joined:
    Apr 17, 2010
    Posts:
    786
    Can they put that in the next version? Could they maybe make a patch for it?
     
  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    It's not on the roadmap for the next version, and its a non-trivial feature addition so its not something they can just throw together real quick into a patch. Send some feedback for this new feature request, or vote up one of the existing requests on this topic.

    https://feedback.unity3d.com/sugges...478.816841599.1518477677-939507764.1489516080
    https://feedback.unity3d.com/sugges...478.816841599.1518477677-939507764.1489516080
    https://feedback.unity3d.com/sugges...535.816841599.1518477677-939507764.1489516080